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Year level 5-6 Mobile phones Parents Humanities and Social Sciences (HASS)
(Year 5-6) Students learn about accessing mobile videos and games, as well as the impact and cost of downloading data.
Students are a part of a group of friends who are downloading the latest videos and games. They need to make decisions about downloads and spending money on in-game items.
This digiactivity can be used by individual students or in pairs on computers, tablets or interactive whiteboards.
Curriculum alignment
Year 5
Learning area: HASS
Content descriptions
Strand: Knowledge and Understanding
- Sub-strand: Economics and business
- The difference between needs and wants and why choices need to be made about how limited resources are used (ACHASSK119)
- Influences on consumer choices and methods that can be used to help make informed personal consumer and financial choices (ACHASSK121)
Strand: Inquiry and Skills
- Sub-strand: Evaluating and reflecting
- Use criteria to make decisions and judgements and consider advantages and disadvantages of preferring one decision over others (ACHASSI103)
Year 6
Learning area: HASS
Content descriptions
Strand: Knowledge and Understanding
- Sub-strand: Economics and business
- How the concept of opportunity cost involves choices about the alternative use of resources and the need to consider trade-offs (ACHASSK149)
- The effect that consumer and financial decisions can have on the individual, the broader community and the environment (ACHASSK150)
Strand: Inquiry and Skills
- Sub-strand: Evaluating and reflecting
- Use criteria to make decisions and judgements and consider advantages and disadvantages of preferring one decision over others (ACHASSI131)
General capabilities
Level 4: Typically, by the end of Year 6, students:
- Literacy:
- navigate, read and view subject-specific texts with some challenging features and a range of graphic representations
- use developing knowledge of the structure and features of learning area texts to comprehend and compose a range of more complex texts for identified purposes
- ICT
- explain the main uses of ICT at school, home and in the local community, and recognise its potential positive and negative impacts on their lives
- Critical and Creative Thinking
- assess and test options to identify the most effective solution and to put ideas into action