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Teaching resources

Free, engaging, curriculum-aligned classroom resources

Page reading time: 154 minutes

Year

Most popular

Showing 79 classroom resources.

digiactivity 10 minutes

Advertising

Year level 7-8 Parents Mobile phones Economics and business

Students learn about advertising and how to protect their personal information.

unit of work 11 hours

Advertising detectives

Year level 4 Shopping English Mathematics Health and Physical Education (HPE) Humanities and Social Sciences (HASS)

Students become detectives in a bid to help solve an alarming case of large numbers of advertisements, influencing children to buy or want a product.

Ava character holding pancakes

unit of work 10 hours

Ava makes a difference (unit of work)

Year level F-2 Enterprise Fundraising Mathematics English Science Design and Technologies Health and Physical Education (HPE)

Students learn about the concept of fundraising and the important role it plays in our society. They also run their own fundraising project.

Related resource(s):

Ava character holding pancakes

digibook 5 minutes

Ava makes a difference (digibook)

Year level F-2 Enterprise Parents Fundraising English

Students learn about the concepts of fundraising and donating. They follow Ava and her class on a fundraising venture and are provided an opportunity to run their own fundraising event.

digiactivity 13 hours

Be Moneysmart

Year level 9-VET Young adults Mathematics Economics and business Health and Physical Education (HPE) Work Studies

This five module video-based resource aimed at VET (including apprentices and trainees) and senior high school students, features real life examples and video case studies of young people from a range of occupations. It develops money management skills and prepares students for future careers in small business or as contractors. 

Modules in Be Moneysmart

Be Moneysmart (Module 1): Saving, budgeting and spending

Students establish savings goals, create a budget and a savings plan.

Be Moneysmart (Module 2): Personal tax

Students work through various tax topics and learn the essentials of preparing and lodging a tax return.

Be Moneysmart (Module 3): Superannuation

Students compare super funds, work through a super statement and learn how to keep track of their super.

Be Moneysmart (Module 4): Debt management

Students compare debt products, learn to manage credit cards and find out what to do if debt becomes a problem.

Be Moneysmart (Module 5): Insurance

Students investigate car, home and content insurance and learn how to choose the right type of insurance and level of cover.

unit of work 10.5 hours

Ben buys up big (unit of work)

Year level 1 Shopping Budgeting Mathematics English Humanities and Social Sciences (HASS)

Students learn about Australian notes and coins and that money is a finite resource in the context of a shopping trip.

Related resource(s):

digibook 10 minutes

Ben buys up big (digibook)

Year level 1 Budgeting Shopping Parents English

Students learn about Australian notes and coins and that money is a finite resource in the context of a shopping trip.

Related resource(s):

unit of work 10.5 hours

Bertie's socks (unit of work)

Year level 1 Shopping Budgeting Mathematics English Humanities and Social Sciences (HASS)

Students learn about Australian notes and coins and that money is a finite resource. In their family supermarket shop they make decisions about what they can afford (needs) and what they might be able to spend if they make savings (wants). Can they afford socks for Finn's teddy bear?

Related resource(s):

digibook 5 minutes

Bertie's socks (digibook)

Year level 1 Budgeting Shopping Parents English

Judy and Finn explore what's involved in making spending decisions when going shopping with their mother. Can they afford socks for Finn's teddy bear, Bertie?

Related resource(s):

Apple with bite taken out

online resource 30-45 minute activities

Bite-size activities

Year level F-10 Sustainability Enterprise Parents Young adults Currency Budgeting Mathematics Economics and business

Select from a range of bite-size activities – no preparation required – for use in the classroom or at home.

Teach about making informed consumer choices and personal finance, such as budgeting, saving, spending, planning, setting goals, income tax and superannuation. 

digiactivity 3 minutes

Calls, messaging and browsing

Year level 5-6 Parents Mobile phones Humanities and Social Sciences (HASS)

Students examine the impact of voice, text and data usage on a pre-paid mobile phone plan.

digiactivity 5 minutes

Choosing a mobile plan

Year level 5-6 Parents Mobile phones Humanities and Social Sciences (HASS)

Students see the mobile phone needs of four teens and match these to a sample plan.

digiactivity 15 minutes

Consumer rights

Year level 7-8 Parents Mobile phones Economics and business

Students learn about their consumer rights when buying a mobile phone.

unit of work 9.5 hours

Could I live smaller?

Year level 9 Sustainability English Economics and business Health and Physical Education (HPE) Geography

Students investigate the influences and impact of a consumer society on teenagers' choices and decision-making, while reflecting on their own behaviours and consumer choices.

digiactivity 20 minutes

Do I need it? Do I want it? How can I get it? MilbaDjunga Indigenous resource

Year level 5-6 Indigenous Economics and business Mathematics English Humanities and Social Sciences (HASS) Health and Physical Education (HPE)

Students explore needs and wants, earning money and budgeting. Includes an activity on setting up a classroom economy.

MilbaDjunga means 'better or smart' money in the Yidinji language of the area. Traditional Indigenous values and approaches to satisfying personal, family and community needs and wants are addressed in this resource.

digiactivity 5 minutes

Entertainment

Year level 5-6 Mobile phones Parents Humanities and Social Sciences (HASS)

Students learn about accessing mobile videos and games, as well as the impact and cost of downloading data.

educator guide 1.5 hours

Starting a small business (Starter pack)

Year level 9-VET Enterprise Young adults Economics and business Work Studies

This starter pack helps young people decide if starting a business is right for them. Participants will explore pros and cons of starting a small business, different business personalities, budgets, cashflow, planning, support, legal requirements, tax responsibilities and more.

digiactivity 5 minutes

Fun day out

Year level 5-6 Parents Mathematics Humanities and Social Sciences (HASS)

Students learn the difference between needs and wants and how to stick to a budget by organising a 'day out' for their class.

Related resource(s):

digiactivity 5 minutes

Goods and services

Year level F-2 Parents Mathematics English Humanities and Social Sciences (HASS)

Students learn the difference between goods and services and how to earn money.

digiactivity 10 minutes

Helping out

Year level 3-4 Enterprise Parents Fundraising Sustainability Mathematics English Humanities and Social Sciences (HASS)

Students engage with budgeting, currency conversion, scams and online security by running a fundraising event to save a creature from extinction.

Movie tickets and popcorn

unit of work 7.5 hours

Hey! Let's have a big day out!

Year level 5 Budgeting Mathematics Humanities and Social Sciences (HASS)

Students present a financial plan for an outing, and modify it as appropriate to fit a suggested budget.

money in jars, increasingly filled with coins

unit of work 10.5 hours

How can we obtain more money?

Year level 9 Enterprise Mathematics Economics and business English Work Studies

Students investigate different ways of earning money, including getting a job and then growing savings by using simple interest.

digiactivity 20 minutes

How can I start my own business? MilbaDjunga Indigenous resource

Year level 9-10 Enterprise Indigenous Young adults Economics and business Mathematics English Design and Technologies Work Studies

Students are led through a step-by-step process to start a small business.

MilbaDjunga means 'better or smart' money in the Yidinji language of the area. In this resource, students explore different ways people get money, why people work, how money comes into communities and how, by starting their own business, they can make money and benefit their community at the same time.

Rolls of different currency

unit of work 9.5 hours

How can we access money overseas?

Year level 8 Design and currency Currency Asia region Mathematics English Economics and business

Students explore the concepts of currency and currency conversion in the context of overseas travel.

Shopping basket filled with items

unit of work 9 hours

How can we reduce our spending?

Year level 7 Mobile phones Sustainability Economics and business Mathematics English

Students investigate ways to save money by buying smart and using comparative shopping to make savings.

Box with lid open and hearts spilling out

unit of work 11 hours

How much love can fit into a shoebox?

Year level 4 Enterprise Mathematics English

Students investigate the possible contents of 'shoeboxes of love' and create their own, which can be donated to children in need.

Cartoon cat, dog and chickens

unit of work 12 hours

It's raining cats and dogs... and chickens?

Year level 6 Budgeting Enterprise Mathematics English Design and Technologies Humanities and Social Sciences (HASS)

Students investigate the financial and non-financial costs of becoming a pet owner, and consider other factors that influence the choice of pet.

digibook 10 minutes

Kieren's coin (digibook)

Year level 2 Design and currency Parents English

Kieren is surprised when he finds a strange coin on the kitchen counter, and his class investigates through a money museum fundraising event.

unit of work 10 hours

Kieren's coin (unit of work)

Year level 2 Enterprise Mathematics English Humanities and Social Sciences (HASS)

Kieren is surprised when he finds a strange coin on the kitchen counter, and his class investigates through a money museum fundraising event.

online resource 2 hours (+ activities)

Knowing Growing Showing (Knowing stage): What is money

Year level F-2 Indigenous Mathematics English Humanities and Social Sciences (HASS) The Arts

The Knowing stage (year level F-2) considers the basics of money.

online resource 1 hour (+ activities)

Knowing Growing Showing (Growing stage): Money, you and community

Year level 3-6 Indigenous Mathematics English Humanities and Social Sciences (HASS) The Arts

The Growing stage (year level 3-6) considers the different forms of money, as well as consumer issues, and the importance of budgeting and planning for the future.

online resource 45 mins (+ activities)

Knowing Growing Showing (Showing stage): Money and enterprise

Year level 7-10 Indigenous Enterprise Mathematics English Digital Technologies Work Studies

The Showing stage (year level 7-10) develops students' business and enterprise skills through projects, event planning and delivery.

Light bulb with planet superimposed on globe

unit of work 10.5 hours

Light up the globe

Year level 8 Sustainability Science English Economics and business

Through studying light sources, students make informed consumer choices based on their science investigations.

digiactivity 10 minutes

Mobile credit

Year level 5-6 Parents Mobile phones Humanities and Social Sciences (HASS)

Students explore mobile phone usage and its impact on mobile credit.

digiactivity 10 minutes

Mobile phone advertising

Year level 5-6 Parents Mobile phones English Humanities and Social Sciences (HASS)

Students explore how advertisers try to influence consumers and learn to distinguish between needs and wants.

digiactivity 5 minutes

Money and people

Year level 3-4 Design and currency Parents Currency English Humanities and Social Sciences (HASS)

Students decide between needs and wants by comparing priorities in other countries. They gain an understanding of simple budgeting and how to make wise financial decisions as well as reflect on their own circumstances, needs and wants.

digiactivity 10 minutes

Mobile phone security

Year level 5-8 Parents Mobile phones Humanities and Social Sciences (HASS) Economics and business

Students are provided with opportunities to respond to a number of different mobile phone security issues and see the potential consequences of their decisions.

online resource 30 mins

Money management kit

Year level 7-VET Budgeting Mathematics

The Money management kit helps educators and community workers teach financial concepts using audio and video stories in 16 different languages including English.

digiactivity 5 minutes

Money maps

Year level 3-4 Design and currency Parents Currency English Humanities and Social Sciences (HASS)

Students learn about the history of currency, bartering, the development of cash systems, and the arrival of cards and ATMs.

digiactivity 5 minutes

Money match

Year level F-2 Design and currency Parents Currency Mathematics English

Students practice identifying and matching Australian coins and notes.

educator guide 5 hours

Rookie: Credit and debt (Educator guide)

Year level 9-12 Budgeting Young adults Economics and business Mathematics English

Moneysmart’s Rookie series helps young people avoid expensive mistakes or 'rookie errors' when they make their first financial decisions. 

In 'Credit and debt', students learn about various ways to borrow money, the associated risks and where to go for financial help.

digiactivity 10 minutes

Rookie: Credit and debt (Digital convo)

Year level 9-12 Budgeting Economics and business

Students discuss borrowing money and controlling their level of debt.

educator guide 5 hours

Rookie: Car ownership (Educator guide)

Year level 9-12 Shopping Budgeting Young adults Economics and business Mathematics English

Students explore the costs associated with buying their first car (both initial and ongoing costs) and the responsibilities of car owners.

digiactivity 10 minutes

Rookie: Car ownership (Digital convo)

Year level 9-12 Budgeting Economics and business

Students have a conversation with a friend about buying their first car.

educator guide 4.25 hours

Rookie: First job (Educator guide)

Year level 9-12 Enterprise Young adults Economics and business Mathematics English Work Studies

Moneysmart’s Rookie series helps young people avoid expensive mistakes or 'rookie errors' when they make their first financial decisions. 

In 'First job', students explore various aspects of employment to prepare them for their first job, for example entitlements, deductions and where to go for help.

digiactivity 10 minutes

Rookie: First job (Digital convo)

Year level 9-12 Enterprise Economics and business

Students talk to their boss about various aspects of employment, such as tax and super, and payslips.

Related resource(s):

educator guide 5 hours

Rookie: Mobile phone ownership (Educator guide)

Year level 9-12 Shopping Young adults Mobile phones English Economics and business

Moneysmart’s Rookie series helps young people avoid expensive mistakes or 'rookie errors' when they make their first financial decisions. 

In this topic, students learn how to find a mobile phone deal that suits their needs and the financial pitfalls associated with mobiles phones.

digiactivity 10 minutes

Rookie: Shopping for a mobile (Digital convo)

Year level 9-12 Shopping Economics and business

Students interact with a mobile phone salesperson and learn how to find a mobile phone deal that suits their needs.

educator guide 5 hours

Rookie: Moving out of home (Educator guide)

Year level 9-12 Budgeting Young adults English Economics and business

Moneysmart’s Rookie series helps young people avoid expensive mistakes or 'rookie errors' when they make their first financial decisions. 

In this topic, students explore the costs involved (both one-off and ongoing) with moving out of home.

digiactivity 10 minutes

Rookie: Moving out of home (Digital convo)

Year level 9-12 Budgeting Economics and business

Students interact with a real estate agent and explore the costs involved (both one-off and ongoing) with moving out of home.

educator guide 5.5 hours

Rookie: Online financial transactions (Educator guide)

Year level 9-12 Shopping Young adults English Economics and business

Moneysmart’s Rookie series helps young people avoid expensive mistakes or 'rookie errors' when they make their first financial decisions. 

In this topic, students learn about the issues associated with shopping online and how to protect themselves.

digiactivity 10 minutes

Rookie: Online shopping and banking (Digital convo)

Year level 9-12 Shopping Economics and business

Students learn about the issues associated with shopping online and how to protect themselves.

digiactivity 5 minutes

Needs and wants

Year level F-2 Budgeting English Mathematics

Students consider the differences between needs and wants.

Young girl holding shopping bags

unit of work 10 hours

Never too young to be Moneysmart with clothes

Year level 5 Budgeting Mathematics English Science Design and Technologies Health and Physical Education (HPE) Humanities and Social Sciences (HASS)

Students investigate the influences on consumers when selecting clothes and accessories by sharing stories about the factors that sway their own choices.

digiactivity 10 minutes

Our big weekend adventure

Year level 5-6 Budgeting Mathematics

Students gain an understanding of simple budgeting and distinguish between needs and wants by organising a weekend away for their family.

Related resource(s):

digiactivity 5 minutes

Party time

Year level 3-4 Budgeting Economics and business Mathematics

Students organise their own birthday party. They decide between needs and wants, create a simple budget and learn about making wise financial decisions.

digiactivity 5 minutes

Pay the price

Year level F-2 Shopping Mathematics English

Students practice identifying the value of coins and notes while exploring the concept of exchanging money.

digiactivity 7 minutes

Premium services

Year level 7-8 Shopping Economics and business

Students explore what a premium service is and how to subscribe and unsubscribe from one.

unit of work 10.5 hours

Reaching goals: What's involved?

Year level 10 Enterprise Mathematics Economics and business

Students engage in financial planning, and explore goal setting and various types of financial transactions by planning a holiday.

unit of work 10.5 hours

Sal's Secret (unit of work)

Year level 3 Shopping Mathematics English

Students learn to plan, set goals and save through the context of a surprise birthday party.

digibook 7 minutes

Sal's secret (digibook)

Year level 3 Shopping English

Students are introduced to the concepts of planning, goal setting and saving using a surprise party as the context.

digiactivity 20 minutes

Savvy solutions to consuming questions

Year level 7-10 Budgeting Shopping Economics and business Mathematics English

Students follow three teenagers who each need to make decisions around spending, saving, investing and donating.

Related resource(s):

Row of plastic water bottles

unit of work 10 hours

Should I drink bottled water?

Year level 7 Shopping Science English Economics and business

Students study consumerism and the effect it has on the environment by investigating issues associated with bottled water.

digital resource 4:45 hours

Smart consumers 4 a smart future: Smart arguments

Year level 9 Budgeting Sustainability Economics and business English Design and Technologies Geography

Students undertake an investigative challenge to learn about persuasive techniques in debating, focusing on environmental and financial sustainability.

digital resource 4 hours

Smart consumers 4 a smart future: Green house rules

Year level 10 Sustainability English Geography Economics and business

Students work through a scenario-based challenge to learn about reality TV as a genre and the elements of a typical pitch for a reality TV show where contestants keep within a tight budget and make nutritional dishes.

digital resource 3:45 hours

Smart consumers 4 a smart future: Solar sums

Year level 9 Sustainability Mathematics English Digital Technologies Economics and business

Students are challenged to apply mathematical concepts to find ways to reduce household electricity consumption and improve cost efficiency.

digital resource 2:30 hours

Smart consumers 4 a smart future: Money matters

Year level 9-10 Sustainability Economics and business Mathematics

Students investigate how households can make sustainable choices to minimise household expenses and invest savings to earn more money.

digital resource 3:15 hours

Smart consumers 4 a smart future: My eco-kitchen rules

Year level 9 Sustainability Science Geography Digital Technologies Economics and business

Students investigative a challenge based on popular reality television programs where individuals compete to plan, cook and present meals given a budget.

digital resource 3:15 hours

Smart consumers 4 a smart future: Decisions by the stars

Year level 10 Sustainability English Science Geography Digital Technologies Economics and business

Students learn about the energy efficiency of appliances and explore how star ratings are used.

digiactivity 10 minutes

Social media

Year level 7-8 Parents Mobile phones Economics and business

Students consider a real life scenario about managing social network features and sharing videos and photos.

Two news presenters at desk

unit of work 10 hours

Teens talk money

Year level 10 Young adults English Economics and business

Students research various consumer and financial topics and present their findings in a simulated TV talk show for teenagers.

digiactivity 20 minutes

The cost of cats and dogs?... and snakes?

Year level 6 Parents English Mathematics Humanities and Social Sciences (HASS)

Students research the costs of pet ownership by following characters and helping them save, spend, plan, budget and make consumer choices.

Garden hedge made into a dollar sign

unit of work 7.5 hours

The fun begins: Plan, budget, profit

Year level 6 Sustainability Enterprise Budgeting Mathematics English Humanities and Social Sciences (HASS) Design and Technologies

Students work with a budget of $1,000,000 to develop an environmentally-friendly nature fun park based on a number of conditions. 

School backpack and a scateboard

unit of work 12 hours

The house of needs and wants

Year level 3 Budgeting English Mathematics Science Humanities and Social Sciences (HASS)

Students plan and cost a breakfast for themselves or other students within a given budget.